latent-sokoban, an open benchmark for pixel-based world models
Every entrant's best scorecard over the same one hundred hidden levels, ranked by success rate. Ties break on move efficiency, then on deadlock rate.
| # | Name | Solved | Success | Move eff. | Avg steps | Deadlocks | Date |
|---|
Scroll the table sideways for move efficiency, average steps, deadlocks and date.
Loading standings…
Register a name for an API key, open a scorecard, play the one hundred hidden levels through the evaluation API, and close it. Closing is what publishes the result, and it counts every unplayed episode as unsolved, so a partial run cannot be cherry-picked into a good score. The overview has the four commands; the wire schema is in docs/API.md.